Wednesday, February 23, 2011

Games That Matter

One such popular defense tool is a virtual world game called Boarders Ahoy!. Developed by NATO's Allied Command Transformation, the training simulator prepares sailors for boarding a ship as part of a military inspection process. Users can practice interviewing the crew of the virtual ship, checking identification and locating the game's 250 searchable objects.

The United States Secret Service is also leveraging the training power of virtual worlds to prepare for national threats. "Tiny Town" is a small-scale model in use for the last four decades, which helps officials plan for such emergencies as chemical threats and enemy attacks. The model now has a 3D computer-generated counterpart, called Virtual Tiny Town. The software's advanced modeling cabilities can realistically simulate a variety of possible real-life threats, such as chemical, biological or radiological attacks, armed assaults, or suicide bombers. Planned upgrades will enhance the program's life-saving measures by adding health impacts and crowd behaviors to the model.

Academic institutions are also contributing to the arsenal of public safety measures. The recently-launched Center for Advanced Modeling in the Social, Behavioral and Health Sciences at Johns Hopkins University specializes in agent-based simulation, which predicts how individuals will react in emergency situations. The center draws from diverse disciplines, such as public safety, sociology, economics and supercomputing, to fine-tune its virtual model.

Read full story at Game Forward

Abt brand banner

No comments:

Intel stretches HPC dev tools across chubby clusters

SC11 Supercomputing hardware and software vendors are getting impatient for the SC11 supercomputing conference in Seattle, which kick...